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Duplicate detection, graphics settings, and performance improvements

Meshory v1.5.0 · Aug 4, 2026 · 22 changes
New
  • Manual duplicate detection.

    Meshory can now scan your library for duplicate files and let you review the matches before deciding what to do with them.

  • Slicer detection list.

    Settings → Slicer now lists the slicers Meshory found on your computer, and you can hide any you don't want to see.

  • Graphics mode setting.

    The old on/off hardware acceleration switch in Settings is now a graphics mode selector, and GPU details are included when you collect diagnostics.

  • Scan pause and resume.

    You can now pause a scan and resume it later, and turn individual sources on or off without removing them.

  • Startup and crash status.

    Meshory now shows the engine's status while starting up and lets you know if it's recovering from a previous crash.

Improved
  • Faster search.

    Searching your library, including wildcard-style queries, is noticeably faster thanks to a new search index.

  • Faster library browsing.

    Large libraries load their asset grid in pages instead of all at once, so browsing feels snappier.

  • Faster folder view.

    Folder lists open faster, especially in libraries with lots of folders.

  • Faster rescans.

    Re-scanning your library after the first pass reuses cached checks and batches writes, so it finishes quicker.

  • First-scan progress.

    The setup bar during your first scan now shows real progress for each phase instead of a generic indicator.

  • AI tag search updates.

    AI-tagging search results now appear as each item finishes, instead of waiting for a whole batch.

  • Screen reader labels.

    Filter buttons, view-mode toggles, file-type chip dismiss buttons, and the asset details panel now have proper labels for screen readers.

Fixed
  • Advanced file filters.

    Checking multiple file types in the advanced filters only applied the first one; now all of them are used.

  • Empty filter option.

    The 'Project Files' filter didn't actually filter anything, so it's been removed.

  • Missing thumbnails on quit.

    Closing the app while thumbnails were still being generated could leave some of them unsaved.

  • Previews at launch.

    Thumbnails and model previews could occasionally fail to load right after starting the app.

  • Network drive scan errors.

    Scanning a folder on a network drive that failed showed a misleading error instead of the real cause.

  • Error floods on low resources.

    Scanning on a system that ran low on file handles could flood you with error messages instead of failing gracefully.

  • Refetching on refocus.

    Switching back to Meshory from another app could trigger repeated, unnecessary reloading.

  • Throttling message.

    Being rate-limited showed a message telling you to contact support instead of just to wait and try again.

  • Drag-select drift.

    The drag-select rectangle could get out of sync while selecting items; selection now stays accurate.

  • Blurry 3D previews after moving windows.

    Moving Meshory to a monitor with different scaling, or changing your display settings, could leave the 3D viewer blurry or showing faint ghosting around models.

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